Saturday 26 September 2015

LDCL Gamification in Leadership

The link between gamification and leadership is one that may not seem immediately apparent, but a number of organisations have started applying game mechanics to leadership training. In this week's LDC session we will be looking at some examples of these, and thinking about how one common gamification tool, the use of badges, might be used in educational leadership training.



Gamification in Leadership
A number of companies have been exploring ways to use gamification in leadership.
Deloitte, for example, have introduced badges into their leadership academy, see: How Deloitte Made Learning a Game
Deloitte are using Badgeville as their platform for awarding badges.
Another company, NTT Data, are using games for leadership skills, see: NTT Gamification
A good badge platform for creating badges that has been used by teachers on the programme before is Credly. You can see a video about this created by one of our previous students on the portal.





Week 11 ed.ted.com. Gaming ....

Quest to teach for teacher training. http://quest2teach.strikingly.com/



Learning needs to be FUN!!!!



Games and Gamification
What experience do we have with games in our classroom? What games do we like to play ourselves?
Are you are a killer, achiever, socialite or explorer?
Choosing Games with an Educational Aspect
Game For Change believe in the positive power of digital games. See: gamesforchange.org
The Nanocrafter game enables you to contribute to important scientific research. Another form of Crowdsourcing: nanocrafter.org
Plague - science knowledge is embedded in the game: Plague Inc.
Gamification
Gamification was one of Core Education's top ten trends for 2014, see: core-ed.org
Fun theory - this video shows the Piano stairs
Serious games have been used to gamify serious issues. For example the Sparx game to tackle depression from the University of Auckland, and then move through to the Quest2Teach viurtal world games for teacher training.
Games and Gamification in Education
TedEd session
Good video games incorporate good learning principles, principles supported by current research in Cognitive Science. Why? If no one could learn these games, no one would buy them — and players will not accept easy, dumbed down, or short games. At a deeper level, however, challenge and learning are a large part of what makes good video games motivating and entertaining. Humans actually enjoy learning, though sometimes in school you wouldn’t know that.
Game design and development
Game narratives sometimes follow the model of standard linear fiction. You can adapt this when designing your own game like activities for the classroom.









Using ed.ted.com to build a lesson around any YouTube clip Setting a quiz based on the clip Change the language? Authentic context. Looking for student engagement Games and Gamification Guild Wars 2 Games can be categorized into three main groups which all connect with learning (Koskinen et al. 2014): (1) Commercial off-the-shelf (COTS) games, (2) simulations, and (3) learning games. Commercial Off-the-Shelf (COTS) games make excellent tools for addressing both content based and higher-order learning outcomes (see Van Eck, 2009). Simulations are well used, too, for example in military training (see Vahtivuori-Hänninen, Lehtonen & Torkkeli, 2005). However, learning games are the most popular in schools. Learning games have a long traditions in education especially in two game types: serious games – which are defined by their primary purpose other than pure entertainment – and instructive games – where you learn curricular content while you play games. Vahtivuori-Hänninen, S., Lehtonen, M. & Torkkeli, M. (2005). Group Investigation, Social Simulations, and Games as Support for Network-Based Education. In H. Ruokamo, P. Hyvönen, M. Lehtonen & S. Tella (Eds.), Teaching–Studying–Learning (TSL) Processes and Mobile Technologies—Multi-, Inter- and Transdisciplinary (MIT) Research Approaches (123–131). Proceedings of the 12th International Network-Based Education (NBE) conference (Former PEG) 2005. September 14–17, 2005, Rovaniemi, Finland. University of Lapland. Publications in Education 11. Van Eck, R. (2009). A guide to integrating COTS games into your classroom. In R.E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education. Hershey, PA: Information Science, 179–199.

ipads

Thursday 10 September 2015

Week 9

Cultural Intelligence
CQ quiz 

PISA survey.  Held 3 weeks ago. YouTube clip 
Education tri annual conference
PROG for international student assessment. All to to with OECD. 15 years olds only
Experts create a 2 hour test using core subjects. Focus is rotated through core subjects
Designed to find out if what the students are learning is useful in real life. Can they use the reading skills they learnt at school to gather information from other situations.
Shows countries where they stand compared to rest of world  similarities and differences around world.     Helps tracking of progress and catalyst for change of benchmarks
Juse Barback quote

Kahoot online game
Excellent pre and post assessment tool.  Like this
Set up account in kahoot.com and play with pin code on kahoot.it
Some multichoice .'s have all answers correct. My oh score points as u go. Need to be speedy with answers
Be good to do presentation on this in staff meet using recent pd or school policy ...