Wow! Well done Manaiakalani. Russell & Dorothy and all the team at PES and beyond yet another successful festival.
Link to the festival itself
Link to Janine Tito's movie Maori
Certainly setting a very high benchmark for the rest of us
I'm totally inspired
Friday, 20 November 2015
Ako Hiko PLG 1:1 Device 20 Nov 2015
Link to presentation by James Hopkins Ako Hiko facilitator
Learn Create Share pedagogy
Learn is a concept from a student perspective - teachers facilitate learning on a daily basis
Blogging
Like the idea of presenting a "student blog of the week" on class blog
check out this blog tpswillyl.blogspot.co.nz/ prolfilic student blogger within Manaiakalani
SAMR ladder/model

Learn Create Share pedagogy
Learn is a concept from a student perspective - teachers facilitate learning on a daily basis
Blogging
Like the idea of presenting a "student blog of the week" on class blog
check out this blog tpswillyl.blogspot.co.nz/ prolfilic student blogger within Manaiakalani
SAMR ladder/model
Thursday, 29 October 2015
Week 16. Mindlab
Thought wire online brainwave technology
Brainwaves in real time
Technology is 70 years old
Now instead of a net with sensors (102h on the head person wares a headset
Project image of brainwaves into screen
Brainwaves in real time
Technology is 70 years old
Now instead of a net with sensors (102h on the head person wares a headset
Project image of brainwaves into screen
Mentoring (to understand and react )
Neurofeedback (to change behaviour) or retrain their brain. For example n l p
Control (to give super power). Removing traditional layer of how we interact with ICT. Using our brains. Ours thoughts to control our devices
Can pick up neurological conditions. For example. Epilepsy
Devices
Mirror sky headset from USA out since 2008 cost $200 NZ
Net is $250,000 at Auckland Uni
Thursday, 22 October 2015
October 22 week 15
Open a tinker ad account. Browser based software. Totally free
3D Printing
3D printing is a lot more than just a niche technology. Over the past few years 3D printers have started to appear within a broad range of industries from medicine, manufacturing, engineering, aerospace, retail, mechanical engineering, dentistry and food science.
As with the launch of social media 10 years ago, 3D printing is a rapid disruptor experiencing expediential uptake.
By the time our students enter the workforce there is a high likelihood that 3D printers will be as commonplace as household ink printers.
Using basic design skills 3D printing can be used to trigger new learning and acquiring new skills
3D printing ...
Thursday, 15 October 2015
Oct 15th. Week 14. Mindlab
TOPIC - This week we explore the integration of 'Inquiry' in the classroom to create independent motivated students who take responsibility for their learning.
We watches a you tube 'clip 'the rise of the robots and the future job market'. Audio only as is a podcast
https://m.youtube.com/watch?v=_RA_z1aDdiQ
Session on research skills.
Cite for me
Inquiry for teachers. Went into groups to discuss how our schools deal with this
We watches a you tube 'clip 'the rise of the robots and the future job market'. Audio only as is a podcast
https://m.youtube.com/watch?v=_RA_z1aDdiQ
Session on research skills.
Cite for me
Inquiry for teachers. Went into groups to discuss how our schools deal with this
Saturday, 26 September 2015
LDCL Gamification in Leadership
The link between gamification and leadership is one that may not seem immediately apparent, but a number of organisations have started applying game mechanics to leadership training. In this week's LDC session we will be looking at some examples of these, and thinking about how one common gamification tool, the use of badges, might be used in educational leadership training.
Gamification in Leadership
A number of companies have been exploring ways to use gamification in leadership.
Deloitte, for example, have introduced badges into their leadership academy, see: How Deloitte Made Learning a Game
Deloitte are using Badgeville as their platform for awarding badges.
Another company, NTT Data, are using games for leadership skills, see: NTT Gamification
A good badge platform for creating badges that has been used by teachers on the programme before is Credly. You can see a video about this created by one of our previous students on the portal.
Week 11 ed.ted.com. Gaming ....
Quest to teach for teacher training. http://quest2teach.strikingly.com/
Learning needs to be FUN!!!!
Games and Gamification
What experience do we have with games in our classroom? What games do we like to play ourselves?
Are you are a killer, achiever, socialite or explorer?
Choosing Games with an Educational Aspect
Game For Change believe in the positive power of digital games. See: gamesforchange.org
The Nanocrafter game enables you to contribute to important scientific research. Another form of Crowdsourcing: nanocrafter.org
Plague - science knowledge is embedded in the game: Plague Inc.
Gamification
Gamification was one of Core Education's top ten trends for 2014, see: core-ed.org
Fun theory - this video shows the Piano stairs
Serious games have been used to gamify serious issues. For example the Sparx game to tackle depression from the University of Auckland, and then move through to the Quest2Teach viurtal world games for teacher training.
Serious games have been used to gamify serious issues. For example the Sparx game to tackle depression from the University of Auckland, and then move through to the Quest2Teach viurtal world games for teacher training.
Games and Gamification in Education
TedEd session
See James Paul Gee's video at Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy
Good video games incorporate good learning principles, principles supported by current research in Cognitive Science. Why? If no one could learn these games, no one would buy them — and players will not accept easy, dumbed down, or short games. At a deeper level, however, challenge and learning are a large part of what makes good video games motivating and entertaining. Humans actually enjoy learning, though sometimes in school you wouldn’t know that.
Game design and development
Game narratives sometimes follow the model of standard linear fiction. You can adapt this when designing your own game like activities for the classroom.
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